REALITYbites® RPG System Rules

REALITYbites® RPG System Logo

This game system was designed for the sole purpose of eliminating the munchkinism running wild within other RPG systems and deliver a more vivid and real experience for players and GMs alike. Every aspect of this system will illustrate the true dangers of combat, the value of skill-building, the importance of thinking things through all while placing value on the character that’s been developed in the hopes that players aren’t as prone to do foolish things with a character that they’ve spent time developing.

The REALITYbites® system’s first iteration is designed for modern and futuristic gameplay, but can easily be adapted for medieval and fantasy settings. Look for additional versions of the system to be made available in the future that include modulization for magic and fantasy-based games.

 


  • Character Creation >
    • Character Description >
    • Stats
      • Reputation
      • Creative Currency
      • Advancement Points
    • Skills
    • Talents
    • Considerations
    • Life Path
    • Affiliations
  • Combat
    • Weapons
      • Hand-to-Hand
        • Cyber
      • Short Range
        • Cyber
      • Mid-Range
        • Cyber
      • Long Range
        • Cyber
      • Non-lethal
        • Cyber
    • Ammunition
      • Standard
      • Cyber
    • Explosives
    • Chemical
    • Armor
      • Body Armor
      • Cyber
  • Skill, Talent, and Consideration Use
  • Gear and Equipment
    • Clothing
    • Containers
    • Everyday
      • Food & Water
      • Hygiene
    • Medical
      • Equipment
      • Drugs
    • Outdoor
      • Flora (Herbs & Medicinal Plants)
      • Camping
      • Survival
    • Technology
  • Vehicles
  • Livestock & Animals